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TRINUT STUDIO

TRINUT STUDIOλŠ” 기획, λ””μžμΈ, 기술의 κ· ν˜•μ„ λ°”νƒ•μœΌλ‘œ TRINUT STUDIO is a creative studio built on a balance of planning, design, and technology,
μž‘μ§€λ§Œ κ°•ν•œ 아이디어λ₯Ό κ²Œμž„μ΄λΌλŠ” ν˜•νƒœλ‘œ μ™„μ„±ν•΄κ°€λŠ” we turn small but powerful ideas into games
μ°½μž‘ μŠ€νŠœλ””μ˜€μž…λ‹ˆλ‹€. as a creative studio.

MISSION

μš°λ¦¬λŠ” 감각적인 λ””μžμΈ, νƒ„νƒ„ν•œ ꡬ쑰, 그리고 λͺ°μž…감 μžˆλŠ” κ²½ν—˜μ„ 톡해 Through refined design, solid structure, and immersive experiences,
였래 기얡에 λ‚¨λŠ” κ²Œμž„μ„ λ§Œλ“œλŠ” 것을 λͺ©ν‘œλ‘œ ν•©λ‹ˆλ‹€. we aim to create games that stay memorable for a long time.

TRINUT은 μ„Έ κ°€μ§€ 핡심 μš”μ†Œμ˜ 쑰화와 λ‹¨λ‹¨ν•œ 결싀을 μƒμ§•ν•©λ‹ˆλ‹€. TRINUT symbolizes the harmony of three core elements and the solid results they create.
μž‘μ€ 아이디어λ₯Ό λ‹¨λ‹¨ν•œ 결과물둜 μ„±μž₯μ‹œν‚€λŠ” 것, Growing small ideas into solid results,
그것이 우리의 λ°©μ‹μž…λ‹ˆλ‹€. that is our way.

MOTO

Small Core, Bold Worlds.
μž‘μ€ ν•΅μ‹¬μ—μ„œ, λŒ€λ‹΄ν•œ 세계λ₯Ό λ§Œλ“ λ‹€. From a small core, we build bold worlds.

History

큰 아이디어λ₯Ό κ°€μ§„ μž‘μ€ νŒ€μ—μ„œ μ‹œμž‘ν•˜μ—¬ μ˜€λŠ˜λ‚ μ— 이λ₯΄κΈ°κΉŒμ§€ 우리의 여정을 λ”°λΌμ˜€μ„Έμš”. Follow our journey from a small team with big ideas to where we are today.
λͺ¨λ“  μ΄μ •ν‘œλŠ” 기얡에 λ‚¨λŠ” κ²Œμž„ κ²½ν—˜μ„ λ§Œλ“€κΈ° μœ„ν•œ 우리의 ν—Œμ‹ μ„ λ³΄μ—¬μ€λ‹ˆλ‹€. Every milestone reflects our commitment to creating memorable game experiences.

2025-11

Pass the Bomb : Runner 개발 착수 Development of Pass the Bomb : Runner Begins

κ²Œμž„μ˜ 기획 및 본격적인 κ°œλ°œμ„ μ‹œμž‘ν•˜λ©° We began planning and full-scale development of the game,
κ²Œμž„μ˜ 핡심 μ‹œμŠ€ν…œκ³Ό λ°©ν–₯성을 κ΅¬μΆ•ν•˜μ˜€μŠ΅λ‹ˆλ‹€. establishing its core systems and direction.

2026-01

TRINUT STUDIO 섀립 TRINUT STUDIO Founded

독창적인 κ²Œμž„ κ°œλ°œμ„ λͺ©ν‘œλ‘œ TRINUT STUDIO μ„€λ¦½ν•˜μ˜€μŠ΅λ‹ˆλ‹€. TRINUT STUDIO was founded with the goal of creating original games.

2026-03

Pass the Bomb : Runner μΆœμ‹œ Pass the Bomb : Runner Released

Steam / STOVE 정식 μΆœμ‹œν•˜μ˜€μŠ΅λ‹ˆλ‹€. Officially released on Steam / STOVE.

2026-05

INDIE CRAFT TOP κ°œλ°œμ‚¬ μ„ μ • Selected as an INDIE CRAFT TOP Developer

INDIE CRAFTμ—μ„œ μ„±μž₯ κ°€λŠ₯μ„±κ³Ό 개발 μ—­λŸ‰μ„ 인정받아 Recognized by INDIE CRAFT for our growth potential and development capabilities,
TOP κ°œλ°œμ‚¬λ‘œ μ„ μ •λ˜μ—ˆμŠ΅λ‹ˆλ‹€. we were selected as a TOP developer.

CEO

CEO Silhouette

CEO / Creative Director

μ „κ²½μ°¬ Jeon Gyeong-chan

μ „λ¬Έ λΆ„μ•Ό : κ²Œμž„ λ””λ ‰νŒ… Β· ν”„λ‘œκ·Έλž˜λ° Expertise : Game Directing Β· Programming
"μœ„λŒ€ν•œ μ„Έκ³„μ˜ μ‹œμž‘μ€ μ–Έμ œλ‚˜ μž‘μ€ 핡심에 μžˆλ‹€κ³  λ―ΏμŠ΅λ‹ˆλ‹€." "I believe every great world begins with a small core."

BUSINESS EMAIL trinutstudio@gmail.com